مشمش
Welcome to my terrible blog.
I post all kinds of stuff like the Protomen, Metalocalypse, Mother 3, Yume Nikki, lots of animals and nature, anime and video games, and (lots of) general stupid. I rarely if ever post something NSFW.

erizo1404:

by Wesley Burt

victoriousvocabulary:

SYLVAE

[noun]

1. the trees or forests of a region.

2. a written or artistic work on the trees or forests of a region. 

Etymology: ultimately from Latin silva, “forest, a wood”.

[Tomás Sánchez]

REBLOG | Posted 6 months ago With 1,799 notes
tags: #art

giygas:

hey look i did a thing
and it’s really fucking small

idginator:

oncie-da-vinci:

maccosmetics:

At The World Body Painting Festival in Austria with M∙A∙C Senior Artist Caitlin Callahan and a host of other Artists.

Source: Alex Barendregt

Website: bodypainting-festival.com

Facebook: facebook.bodypainting-festival.com

holy CRAP that orange one in the cage oasifnasionf

Relevant to my interest, right here.

REBLOG | Posted 2 years ago With 15,678 notes
tags: #art

zealotry:

Baril Clo, New York Noir

REBLOG | Posted 2 years ago With 1,784 notes
tags: #art

byronb:

Link needs help.

wantstobelieve:

Sort of Middle Eastern Thor & Loki? Idek guys I was just looking for an excuse to draw a half-naked Loki

No doubt inspired by joannaestep’s awesome African version of Thor & Loki (x)

Mini SAI guide - “Blending (color blending)”, “Dilution (opacity mix)”, and “Persistence” settings.

swaetshrit:

I’ve had a general idea what these things did but wasn’t completely sure what their specific functions were. I decided to sit down and figure it out, and I have thrown together a short reference guide for anyone who is confused about them. I know there are multiple translations of SAI floating around, so if some of these terms don’t sound familiar, just know that I’m talking about the three settings that appear under the texture in the brush tool settings (note that this won’t apply to any tool types except for brushes and watercolor brushes).

I don’t claim to be an expert so if you find I’ve made a mistake, let me know so I can update it, thanks! :3

—-

BLENDING (Color Blending)

This controls how readily the brush will inherit any colors you are painting over with it. For example, a 0% blending setting will pick up no existing colors, treating it as if you were painting on a transparent layer. A 100% blending setting will ONLY pick up existing colors (provided there are any). So at 100%, the color you’re using won’t even show up, unless you move to a transparent area. Blending is not affected by transparent pixels, so if you’re drawing on a blank layer it will have no effect.

So you can see from this example that the color I’m using gets harder to paint as the blending increases and more of the existing green is absorbed, until at 100% it is just completely turning green.

—-

DILUTION (Opacity Mix)

This controls how readily the brush will draw on a blank (transparent) part of the layer. A 0% Dilution will result in the brush painting very easily onto a blank surface, while a brush with 100% dilution will literally not paint on blank parts of the layer at all. Dilution is ONLY affected by transparent pixels. So it won’t do anything if the whole layer is already filled in (even with white). Dilution can be thought of as the inverse of the Blending setting in some ways.

So in this example, you can see that as dilution approaches 100%, the color I’m painting with basically becomes invisible. In fact, if you were to switch to binary color mode and look at this layer, there would literally be nothing there anymore!

Keep this in mind - if you ever can’t paint for some reason, check your dilution setting, it might have gotten accidentally bumped to 100!

—-

PERSISTENCE

This one goes hand-in-hand with blending. Basically, it controls how easily a brush shifts color as you are blending from one color to another. Rather, how long it “persists” if you will. Like blending, Persistence is only really relevant when painting over existing color so it’s mostly unaffected by transparent pixels. Basically, the higher the persistence, the longer it will take for the color to shift as you make a stroke, and subsequently, from which color to which other color it is shifting is dependent on the blending setting.

So for this example I’ve done the same test with three different levels of blending. I turned off all pressure sensitivity (actually I just used my mouse) to emphasize the effects in a controlled environment:

If blending is at 0%, persistence fails to have any real effect. With pressure on, there is only the difference of having to push harder, but the results will be the same as far as I can tell.

At a happy medium of 50%, persistence increase causes the orange that the brush is picking up to last longer as it goes into the green, until it never shifts to blue at all.

At 100% blending, there was never any blue in the first place, because as we already know, full blending causes you to only pick up existing color. So the persistence setting changes only how fast the orange changes to green.

Persistence is dependent upon the blending settings, so having them somewhere in the middle will probably produce the most optimal results.

—-

CONCLUSION

Ultimately how you use these is up to you, and is largely dependent on what kind of brush you’re making and what it will be used for. And most of these settings are meant to be used together in unison, so play around with them a lot!

If you are confused, or not sure what settings you want or what settings you should be using, a safe bet is to put them all at about 50% - that will produce fairly average results that are easy to work with, and it’s easy to remember in case you want to experiment but don’t want to forget your settings in case you decide to switch back. 

Hope that helps!

averyniceprince:

aptly named barf.png 

averyniceprince:

cappu